Showing posts with label Slitherlink. Show all posts
Showing posts with label Slitherlink. Show all posts

Tuesday, June 9, 2015

Puzzle 40 - Slitherlink 9

Here's my take on a Slitherlink with no givens in the perimeter of the puzzle.

Monday, May 4, 2015

Puzzle 36 - Slitherlink 8

Although it should be obvious, the loop may not go through the empty spaces in this puzzle.

Thursday, April 16, 2015

Puzzle 29 - Slitherlink 7

I learned two things making this puzzle:

1. I need to be in the right mood to make a good Slitherlink (I think I was this time).
2. I hate 0 in Slitherlinks for some reason.


Wednesday, April 15, 2015

Puzzle 27 - Slitherlink 6

So, when making logic puzzles, of course you can mess up.  You can either make there be no solutions (Fixing this usually makes a similar-difficulty logic puzzle), or you can make there be multiple solutions (fixing this usually makes a slightly easier logic puzzle because you have to add more information to make it work).  Sometimes, though, when it seems like there's multiple solutions, the extra solution(s) are ruled out by how the rest of the puzzle is designed.  This makes for an extremely hard logic puzzle, because you need to make a long sequence of possible outcomes to see if it's the right solution.

The reason I say this is to explain why this puzzle is so hard.  It's mostly a nice fairly difficult puzzle, but one part will make you pull your hair out.  Good luck.

Friday, March 27, 2015

Puzzle 12 - Slitherlink 4

I always make these really horribly or really well.  This one ended up really good :D  It's so hard, I got stuck while test solving it...

Monday, March 23, 2015

Puzzle 8 - Slitherlink 3

I decided on a really bad pattern for the givens...  This one is too easy.  Oh well.

Sunday, March 22, 2015

Puzzle 4 - Slitherlink 2

This one is a lot better.

Puzzle 3 - Slitherlink 1

I feel like this one is kind of lame...  There's only a couple interesting things to it.

Rules - Slitherlink

Slitherlink was invented by the Japanese puzzle company Nikoli.

1. Draw a single loop that connects the dots on the grid.
2. The loop may only travel horizontally and vertically, not diagonally (so all turns are right angles).
3. The loop may only turn at the dots.
4. The loop may not cross itself or branch off.
5. All numbers inside the grid indicate how many sides around it are in the loop.